*Distorted Game Theory intro* MatPat: Hello internet, welcome to Game Theory! We may not have made FNAF, but I like to think we’ve at least made it a bit more interesting. So in Part 1 of this long awaited All Questions Answered FNAF Theory, we’ve covered everything from the origins of the shadow animatronics, to the reason for Golden Freddy’s ghostly behavior, to proof of what suit the killer uses. We clarified the timeline and even went so far as to dispel the myth that the killer’s the one shoving the bodies into the suits. Click here if you missed it to get caught up.
Don’t worry. I’ll wait. This is a pausable video, after all. But today we’re covering the major questions from the franchise. The final bits of the timeline, the ending of the game and most importantly of all: The identity of the Purple Guy. So enough intro, let’s cut to the chase! When we left things off there had been another round of murder done in Fazbear Pizza. Purple Guy had once again used a Golden Bonnie suit to lure in another set of five kids and kill them, as depicted in the “Save Them” minigame from FNAF 2. The place gets closed for investigation a few days later, but, the one thing that practically everyone overlooks in this location, is that it gets reopened. In FNAF 2, the night one phone call welcomes you to your “new summer job” at Freddy Fazbear’s Pizza. *Phone Guy speaking* MatPat: SUMMER job. And yet, the paycheck at the end of the week reads “NOVEMBER”. There is not a single place in the world where November is a summer month, not ONE. Meaning that these tapes, ALL these tapes, are prerecorded. And, honestly, that shouldn’t be a surprise; Phone Guy’s calls are recordings in every game.
In FNAF 1, before Phone Guy dies, he says he’s “glad he recorded these messages when he did.” *Phone Guy speaking, while animatronics bang on door* MatPat: And then in FNAF 3, they find the old training tapes the Phone Guy made. *Phone Guy speaking* MatPat: In short, all of Phone Guy’s messages are unstuck in time, not recorded anytime near your tenure as security guard. That includes the ones in FNAF 2, talking about children going missing. The pizzeria ISN’T being shut down for an investigation of some missing children the week you happen to be working there, you’re listening to old tapes, meant for the night security guard, from MONTHS ago. Night six’s call references a birthday party happening as the last event before the building closes, but what decorations do we see put up throughout the building for the entirety of the week you’re working there? Happy Birthday banners. Confusing? You betcha! Game changing? Absolutely! This means that both Jeremy and Fritz, the characters you play as throughout FNAF 2, aren’t the killer Purple Guy at all. They were both working in November, after the yellow suit investigation and the killer getting charged. Which brings us to the other key point in the timeline: The bite of ’87. Ever since we heard about this mysterious frontal lobe nibble on that first fateful night at Freddy’s, we’ve wanted to know more about this bizarre attack. The one that ends up resulting in animatronics no longer being allowed to walk around during the day, but now, three games in, we do know more.
We know it took place in the location of FNAF 2 based on the 1987 date on Jeremy’s paycheck, and furthermore, the newspaper clipping that ends FNAF 2, gives us a clue that it’s the bite which closes this version of the restaurant. NOT some serial killing. “After being open only a few short weeks, the restaurant is closing it’s doors.”, the article says, “With the new animatronics being scrapped for possible malfunction.” That’s game designer, Scott Cawthon, telling us that one of the new toy animatronics bit someone during the day. Why else would the new robots be scrapped, while the old ones get kept for possible reorganization?
Well, outside of an obvious need to retcon why these new robots didn’t appear in Five Nights 1, it’s because the company considered them “safer”, relatively speaking. So, then who’s the biter? Well, it’s none other than the pile of scraps and parts: Mangle. The most obvious clue is the animatronic’s unhinged jaw; the frontal lobe is the biggest part of the human brain, and the size and shape of the other toy robots mouths just wouldn’t be able to handle the size of the human head. Especially when you compare it to the Mangle’s narrow snout and wide open mouth. There’s also Mangle’s sharper teeth and potential angle of attack. As shown by it’s jumpscare, Mangle goes for the top of the head. And who got bit? Well, there isn’t enough evidence to say definitively, but your most likely candidate would be fan-favorite: Jeremy Fitzgerald. Jeremy passes the test and on his paycheck at the end of the week, he’s welcomed into the family, presumably, getting moved to day-shift. Fritz, gets hired to replace him on day 7, but then promptly gets fired for tampering with the animatronics. That means he’s not likely the one to get bit and instead the person who follows him on day shift is, leaving Jeremy as the most likely frontal lobe-less candidate. But, regardless of whether its Jeremy or some other customer we’ve never met, someone gets bit, the restaurant closes for good and – as the newspaper clipping show – the old animatronics go into storage, awaiting a smaller location with a lower budget. Fast forward to the 90s and FNAF 1. We know it’s the 90s, based on the hourly rate of the paycheck received by Mike Schmidt, security guard extraordinaire from the first game. Something we proved in our first Five Nights video, and now we can breathe a sigh of relief, because this was the beautiful time long, long ago, last August, when the games weren’t so complicated. When the biggest mysteries were a game crashing, gold bear and the word “IT’S ME”. No death minigames, no Puppets, no need to shoehorn in extra, over-complicated storylines. That all would come later when the first game became a smash hit and got itself some sequels, and boy did those sequels make things complicated! As both featured 8-bit minigames revealing more details about THIS location from the original game. First things first, we know that the Purple Guy kills five children here. We see it in the “Foxy Go! Go! Go!” minigame from FNAF 2, Foxy runs past a grinning Purple Guy to see five dead bodies. Sorry, no fireworks this time, Foxy. And how do we know it’s the FNAF 1 location? Well, it’s the only time in the game when Foxy’s stage, Pirate Cove, is located to the west of a dining area. See how he performs for the children by running to the right? That matches the map layout of the FNAF 1 pizzeria. We also know from the FNAF 3 minigames that this is where the Purple Guy dies inside a Golden spring-lock Bonnie suit in a safe room near the back, one built so that it would never show up on camera, conveniently explaining why it never appeared in the first game. But, hold on, weren’t those safe rooms sealed up a long time ago? I mean, we touched on this last episode, but the old recordings of Phone Guy we listened to throughout FNAF 3 say that these rooms are being closed off, discontinued and will never be mentioned again. Why would a location 20 years later possess a safe room unless… it was the same building as the first Freddy Fazbear’s Pizza location. That’s why it’s in such disrepair when we see it in the FNAF 3 minigames, boarded up with rats on the floor. It’s been closed down for years. Which also means the dead kids from the Foxy Go Go Go minigame aren’t another set of new victims cause, seriously, at this point the killer would have made his way through like, a short bus full of pizza-hungry children. No! Those kids are the first five dead kids. The ones who would eventually possess old Bonnie, Chica, Freddy, Foxy and Golden Freddy. I mean look, if the animatronics were possessed at this point, don’t you think Foxy would be attacking Purple Guy, rather than just running past him to perform for some dead kids? This also explains the random cutscene from FNAF 2, where the Puppet’s looking into Freddy’s eyes. You can tell by the tables in the background and the design of both Bonnie and Chica that this is the FNAF 1 location with the old animatronics on stage. But! It’s not a flash forward to the game’s next location, but rather a FLASHBACK, to the moment the Puppet brought these characters, THESE CHILDREN to life. Okay, but that’s just tying together some loose ends in the story. We’re interested in how this whole thing ends and those FNAF 3 minigames give us the conclusion we’re looking for. These flashback minigames show Purple Guy dismantling the animatronics from the security of the safe room one by one. But in doing so he’s unwittingly releasing the spirits of his former victims. Freddy, Bonnie, Chica, Foxy, Golden Freddy; when their powers combine they are: Able to scare Purple Guy into the Golden Bonnie spring-lock suit which fails, crushes him pretty much to the point of death; though notice, we never actually see him die. And the spirits fade away, Golden Bonnie with Purple Guy inside, now known as Springtrap, rots away in the safe room for years until he’s finally uncovered by the founders of Fazbear’s Fright from the third game. With the discovery of Springtrap, this haunted house attraction inspired by the years of mystery and murder of the pizzeria chain, finally has their first REAL animatronic. Who then haunts the player for five nights and a nightmare night, until the place burns down due to faulty wiring. The End, take a bow, it’s finally over! Well, kinda. We’re still left with one final, seemingly impossible question to answer: Who is the Purple Guy? After spending – I kid you not – full days plotting out all the details of this game franchise on whiteboards, talking it over with anyone who would stand to listen to me ramble on and on about fictional haunted robots, and just looking at it from every possible angle, all logic points to it being…